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Admin
we all know that you are a beautiful girl in this horrible world
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I AM A female!
JOB CLASS: the big boss!
PLAYED BY Marigold!
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Member is Offline
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look at their eyes
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Post by Marigold on Mar 28, 2014 21:44:27 GMT
This is where you come to make all ability upgrades and purchases. Please reply to this thread in the following template in order to purchase upgrades. NOTE: Upgrades REPLACES the previous version of an ability. Make sure you post with the character account you want the ability for.
ABILITY NAME: upgrade/new ability? EXP NEEDED FOR THIS ABILITY: how much exp are you spending? EXTRA ITEMS NEEDED FOR ABILITY: do you have any abilities that need items in order to upgrade or purchase? please explain them here.
white mage - Cura: (ability upgrade: cure) 100exp Cura has the power to cure up to two allies of major wounds. It can even regenerate minor limb losses (ex: fingers, toes and hands). Life threatening injuries can be healed although not all the way. cooldown: 3 posts.
- Curaga: (ability upgrade: cura) 500exp Curaga has the power to cure up to three allies of major wounds, even life threatening ones. It can regenerate limb losses (ex: arms legs). cooldown: 3 posts.
- Regen: (new ability) 600exp Restores health to one ally gradually for 3 posts. Cooldown: 2 posts.
- Shell: (new ability) 600exp When cast, magical spells can not reach up to 3 allies. This not only includes enemy spells but spells that would be cast by an ally as well. Lasts 2 posts. cooldown: 5 posts.
- Protect: (new ability) 600exp When cast, physical attacks can not reach up to 3 allies. Lasts 2 post. cooldown: 5 posts.
- Holy: (ability upgrade: ruin) 1000exp Holy is a defensive ability. It sends a blast of holy light towards an enemy. Holy is an extremely powerful spell. Cooldown: 3 post.
- NulTide: (new ability) 200exp Protects one user against one water-elemental spell. Lasts 2 posts. Cooldown: 2 posst.
- NulFrost: (new ability) 200exp Protects one user against ice-elemental damage. Lasts 2 posts. Cooldown: 2 posst.
- NulBlaze: (new ability) 200exp Protects one user against fire-elemental damage. Lasts 2 posts. Cooldown: 2 posst.
- NulShock: (new ability) 200exp Protects one user against thunder-elemental damage. Lasts 2 posts. Cooldown: 2 posst.
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black mage - Blizzara: (ability upgrade: blizzard) 100exp Inflicts a decent amount of ice damage to one enemy. Cooldown: one post.
- Fira: (ability upgrade: fire) 100exp Inflicts a decent amount of fire damage to one enemy. Cooldown: one post.
- Thundara: (ability upgrade: thunder) 100exp Inflicts a decent amount of thunder damage to one enemy. Cooldown: one post.
- Watera: (ability upgrade: water) 100exp Inflicts a decent amount of water damage to one enemy. Cooldown: one post.
- Blizzaga: (ability upgrade: blizzara) 500exp Inflicts a large amount of ice damage to one enemy. Cooldown: one post.
- Firaga: (ability upgrade: fira) 500exp Inflicts a large amount of fire damage to one enemy. Cooldown: one post.
- Thundaga: (ability upgrade: thundara) 500exp Inflicts a large amount of thunder damage to one enemy. Cooldown: one post.
- Waterga: (ability upgrade: watera) 500exp Inflicts a large amount of water damage to one enemy. Cooldown: one post.
- Doublecast: (new ability) 600exp When cast with the addition of one of the four elemental spells, that spell will cast twice. Cooldown: three post.
- Flare: (new ability) 1000exp Inflicts a large amount of non-elemental damage on up to five targets. Cooldown: four posts.
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blue mage - Aqua Breath: (new ability) 100exp This attack literally makes the caster breath water on enemies. It can affect up to three people and does a significant amount of water damage. This ability is obtained from the fiend Chimera. cooldown: 4 posts.
- Thrust Kick: (new ability) 100exp Deals a devastating kick to a single enemy. Obtained through beating the Bevelle Machina YKT-11. Cooldown: 4 posts.
- Mighty Guard: (new ability) 250exp Bestows Shell, protect and NulAll on up to three people. This ability is obtained from the fiend Behemoth. Lasts 2 posts. cooldown: 4 posts.
- Nova: (new ability) 500exp Deals massive non-elemental damage to a single enemy. Obtained from the fiend Omega Weapon.cooldown: 5 posts.
- Ultima: (new ability) 1000exp Deals massive non-elemental damage on up to five targets. cooldown: once per thread.
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knight - Fira Sword: (ability upgrade: fire sword) 200px The Knight can create a blaze, combining it with a blade and attacking. This is a decent addition at this level, seeing as the fire spell used is at it's average level. cooldown: 4 posts.
- Blizzara Sword: (ability upgrade: blizzard sword) 200px The Knight can combine blizzard with a blade and attack an opponent. This is a decent addition at this level, seeing as the blizzard spell used is at it's average level. cooldown: 4 posts.
- Thundara Sword: (ability upgrade: thunder sword) 200exp The Knight can combine thunder with a blade and attack an opponent. This is a decent addition at this level, seeing as the thunder spell used is at it's average level. cooldown: 4 posts.
- Watera Sword: (ability upgrade: water sword) 200exp The Knight can combine water with a blade and attack an opponent. This is a decent addition at this level, seeing as the water spell used is at it's average level. cooldown: 4 posts.
- Firaga Sword: (ability upgrade: fira sword) 500px The Knight can create a blaze, combining it with a blade and attacking. This is a powerful addition at this level, seeing as the fire spell used is at it's final level. cooldown: 4 posts.
- Blizzaga Sword: (ability upgrade: blizzara sword) 500px The Knight can combine blizzard with a blade and attack an opponent. This is a powerful addition at this level, seeing as the blizzard spell used is at it's final level. cooldown: 4 posts.
- Thundaga Sword: (ability upgrade: thundara sword) 500px The Knight can combine thunder with a blade and attack an opponent. This is a powerful addition at this level, seeing as the thunder spell used is at it's final level. cooldown: 4 posts.
- Waterga Sword: (ability upgrade: watera sword) 500px The Knight can combine water with a blade and attack an opponent. This is a decent addition at this level, seeing as the water spell used is at it's final level. cooldown: 4 posts.
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warrior - Hastega: (ability upgrade: haste) 500exp A time manipulating magic that can speed time up around whoever the Warrior cast it on. This causes the person to move 2Xs the speed of an average person. This lasts for two posts. cooldown: 3 posts.
- Slowga: (ability upgrade: slow) 500exp A time manipulating magic that can slow down time around whoever the Warrior cast it on. This causes the person to move 2Xs slower than the average person. This lasts for two post. cooldown: 3 posts.
- Stop: (new ability) 600exp Time magic that halts the passage of time for its targets, preventing them from moving for one post. cooldown: 6 posts.
- Float: (new ability) 400exp Time magic that warps space, allowing its targets to float a height of 4 feet above the ground. Works well against foes who can only attack on the ground. Lasts 2 posts. cooldown: 6 posts.
- Meteor: (new ability) 1000exp Time magic that warps space-time, causing an enormous meteor to fall on the battlefield. Can hit up to five enemies. cooldown: once per thread.
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thief - Mug: (ability upgrade: steal) 200exp A thief uses evasive movement to approach someone undetected. They then use their high accuracy to attack and take items from target. cooldown: none.
- Abandon: (new ability) 300exp Increases evasiveness. The Thief can block attacks even better by moving quickly out of harms way. Lasts 2 posts. cooldown: 3 posts.
- Dual Wield: (new ability) 400exp This is a passive ability. It allows the Thief to wield two blades daggers versus the usual one.
- Dash: (new ability) 300exp This is a very fast attack. The Thief rushes forward, using a dagger to harm a target and then quickly moving out of harms way. cooldown: 2 posts.
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holy monk - Purification: (new ability) 300exp Releases positive energy to remove status ailments. cooldown: 2 posts.
- Air Blade: (new ability) 300exp The monk moves his fists at an unnatural speed, causing the wind to whip past them and towards an enemy, the wind become so strong that it becomes almost blade-like, cutting through enemies. cooldown: 4 posts.
- Pressure Point: (new ability) 200exp Hit an enemy in their pressure points, causing them to become paralyzed for 1 post. cooldown: 4 posts.
- Phantom Rush: (new ability) 500exp While chanting phantasma festina the monk rushes forward, attacking the target causing heavy damage. cool down 3 posts.
- Fire Dance: (new ability) 350px The Holy Monk waves his hand in the air, tracing the air into the pattern of the Kilika Temple. A blaze then lights the Monk's fist although it does not harm him. The Monk then begins to pummel the enemy. Can be used on up to 4 enemies at a time. cooldown: 3 posts.
If you have any suggestions for abilities, please PM Marigold! Thank you! | |
Last Edit: Apr 7, 2014 17:35:39 GMT by Marigold
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Human
Death comes for all of us eventually, but if you keep this up it might come for you soon.
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I AM A FEMALE!
JOB CLASS: BLACK MAGE!
PLAYED BY CROSS!
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Member is Offline
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BLACK MAGE
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Post by Constantina Cross on Apr 9, 2014 11:19:13 GMT
ABILITY NAME: Blizzara EXP NEEDED FOR THIS ABILITY: 100 exp
ABILITY NAME: Thundara EXP NEEDED FOR THIS ABILITY: 100 exp
ABILITY NAME: Fira EXP NEEDED FOR THIS ABILITY: 100 exp
ABILITY NAME: Watera EXP NEEDED FOR THIS ABILITY: 100 exp
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