Post by Marigold on Mar 26, 2014 22:13:59 GMT
TERMINOLOGY
define the world
SIN the great monster that all of Spira feels is their punishment for relying too heavily on Machina. It appears as a large fish-like creature and possesses great power. The only known way to defeat Sin is by summoning the Final Summon. | THE CALM The time period after a summoner defeats Sin. It is during this time that Spira can relax and truly be happy. The Calm only lasts a little under a year then Sin returns. |
YEVON Yu Yevon's daughter, Yunalesca, brought her father's teachings into light when she brought the first calm over 800 years ago. Through her the religion of Yevon was established. It's beliefs restricts the use of Machina, since it was told by Yunalesca that the people of Spira's reliance on Machina had brought Sin to them. In reality Yu Yevon summoned Sin in order to win the Machina War and lock the memory of Zanarkand in a dream-state. In that way Zanarkand would never truly be destroyed. | HYPELLO The Hypello usually care for Shoopuf. They also run shops along the Moonflow. They are strange, amphibious looking creatures with large bulging eyes and small bodies. Their skin is a light blue color. |
SHOOPUF Shoopuf's are very large creatures that one can use to cross the Moonflow. They are huge and docile. Do not attack them, please. | BLITZBALL Blitzball was created by Lord O'Halland himself. It's an underwater sport that uses a special ball contorted in such a way that allows it to be shot through water quickly. There are two goals on each side of a large water sphere that is created by a type of Machina that has been approved by Yevon himself. |
AEON An Aeon is a great beast that is summoned by a Summoner. Their purpose is to help the Summoner reach the end of their pilgrimage and to grant a summoner permission to continue their journey. If a Summoner pilgrimages to Zanarkand and prays at a Temple, that summoner would be considered excommunicated. | CACTAUR Cactaur are small creatures. They are green and look very similar to a cactus. They possess a very powerful attack that can easily kill someone with little power. |
MAESTER Maesters act as the leaders of Spira. They control the military and what Machina can and cannot be used in Spira. | PYREFLIES They are closely linked with the concepts of lifeforce and spiritual energy; in fact, they are the form that disembodied spiritual energy takes. Despite the allusion their name gives to the real-world insect, pyreflies are not depicted as living creatures. Though they have been harnessed to many uses, both good and ill, in their inert form, they appear to lack self-awareness and any identifiable agenda. As such, they are nothing more than an aspect of nature. |
FARPLANE The gathering place for the dead in the world of Spira. The spirits of the dead enter the Farplane either after they have been sent by a summoner, or after they die having accepted death. The spirits not sent to the Farplane remain as the unsent whose envy of the living turns into hatred transforming them into fiends. The Farplane can be visited by the living through an entrance at Guadosalam. The pyreflies react to the visitors' memories to conjure an image of the dead person, but if one thinks of a person still living, the image will not appear. The Farplane is not completely understood by the inhabitants of Spira, but the Guado act as the keepers of the Farplane and have the ability to sense the unsent. | CLOISTER OF TRIALS They are the what tests Summoners on their abilities. A Summoner and Guardians can progress through the Cloister of Trials to gain the right for the Summoner to pray to the Fayth of that temple. |
CHAMBER OF FAYTH The Chamber of Fayth is where a Summoner prays to gain the help of that Fayth. If a Fayth agrees to lend a Summoner it's power the Summoner can then summon that Fayth's Aeon. | FAYTHS Humans who willingly had their souls sealed in statues in a state of dreaming. Their powers allow a summoner to coalesce the power of pyreflies to create physical forms called aeons or other magical phenomena. In the world of Spira the fayth are the souls of the people who willingly underwent a ritual that removed their souls from their still-living bodies and sealed into stone tablets. This technique of creating fayth is known only by those from Zanarkand. |
HIGH SUMMONER Summoners that complete the pilgrimage and bring about the Calm are called High Summoners. High Summoners are almost worshiped, statues of each High Summoner are placed in every temple in Spira. | SENDING When someone dies their soul must be guided to the spirit world, the Farplane. This must be done by a Summoner. A Summoner does a special dance that guides the soul where it needs to go. |
SINSPAWN Presumably, they are fiends that are formed by outlets of the multitude of pyreflies that composes Sin's physical form. Collectively, the forms of Sinspawn coincide with those of reef-dwelling creatures, such as anemones and jellyfish. This suggests Sin produces some type of sustenance that allows it to act as a living ecosystem. | MACHINA The machine-like objects that followers of Yevon believe to be forbidden. Machina are basically mechanical parts that could help create an easier lifestyle for all of Spira, however if any one city uses too much Machina Sin will come destroy it. |
UNSENT When a person dies, his or her spirit enters the Farplane, either willingly by having accepted death, or with the help of a summoner performing a sending. If a person's spirit does not enter the Farplane it will simply remain on Spira as an "unsent", where the person's pyreflies reconstruct their body, usually in their old image. The unsent can still send their own souls no matter how long they lingered and their bodies will disperse into pyreflies.Unsent are typically overcome by malice and often begin to resent the living, eventually becoming fiends, though some unsent retain a corporeal state and a rational mind; this is associated with the unsent who have a strong conviction of some kind, such as a "mission" they feel compelled to complete. Some unsent can adopt the shape of a fiend at will, and absorb others' pyreflies to grow stronger. Different unsents' bodies take different forms. Some unsent spirits remain identical to how they were in life, but some go through changes, and may appear to age even when biologically immortal. | HYMN OF FAYTH The "Hymn of the Fayth" was originally a Zanarkand song sung in defiance of Bevelle in the Machina War. Yevon took the song and made it scripture, spreading it around saying it was a holy song of Yevon sung to soothe the souls of the dead. No one in Spira knows this save for a few Maesters of Yevon and Yunalesca herself. |